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Cover of Designing Digital Products for Kids by Rubens Cantuni

A book by Rubens Cantuni · Apress

Designing Digital Productsfor Kids

Deliver user experiences that delight kids, parents, and teachers.

A complete, research-backed guide to designing beautiful, usable, and ethical digital products for children, from first concept to user testing and launch.

271 pages · Paperback and eBook · 2020

Why this book exists

Why this book · 01

Kids are not small adults.

Their motor, cognitive, and reading skills change from one year to the next. What works for a seven-year-old can fail completely for a four-year-old.

Why this book · 02

Three audiences, one product.

Kids use it, parents pay for it, teachers recommend it. The book shows how to design for all three without diluting the experience.

Why this book · 03

Responsibility is part of the brief.

Safety, privacy, conscious screen time, and accessibility shape every decision, from the first concept to the business model.

Inside the book

Real pages, real guidance.

Spread from the book: Ch. 01 to 12

Ch. 01 to 12

From first idea to launch.

Twelve chapters covering research, concept, gamification, safety, interaction and UI design, testing, and marketing.

Spread from the book: Ch. 01 to 12
Spread from the book: Ch. 01–03 · Foundations

Ch. 01–03 · Foundations

Know the field before you sketch.

Why the kids’ market is worth designing for, how the industry works, from edutainment to digital toys, and how to design for kids, parents, and teachers at the same time.

Spread from the book: Ch. 01–03 · Foundations
Spread from the book: Ch. 04–05 · Concept and play

Ch. 04–05 · Concept and play

Ideas that teach through play.

Choosing technologies, thinking like a kid, active vs. passive learning, and gamification built into the experience from day one.

Spread from the book: Ch. 04–05 · Concept and play
Spread from the book: Ch. 06 · Safety

Ch. 06 · Safety

Safe by design.

Store requirements, advertising, parental gates, and social features: the rules that protect children and the trust of their parents.

Spread from the book: Ch. 06 · Safety
Spread from the book: Ch. 07–08 · Interaction and UI

Ch. 07–08 · Interaction and UI

Designed for small hands and new readers.

Age-appropriate interactions, navigation for kids who can’t read yet, feedback, color, typography, icons, and characters that guide.

Spread from the book: Ch. 07–08 · Interaction and UI
Spread from the book: Ch. 09–12 · Testing, launch, and beyond

Ch. 09–12 · Testing, launch, and beyond

Test with kids, then bring it to the world.

Recruiting and testing with children, business models, certifications, teachers as ambassadors, and where screens meet physical toys and augmented reality.

Spread from the book: Ch. 09–12 · Testing, launch, and beyond

Twelve chapters

  1. 01

    Why Design Apps for Kids?

    The business, educational, and design opportunities of the kids’ market.

  2. 02

    Before You Start, Know the Industry

    Entertainment vs. edutainment, types of app experiences, and why digital toys aren’t video games.

  3. 03

    Know Your Target Audience

    Designing for kids, parents, and teachers at the same time.

  4. 04

    Concept

    Choosing technologies, thinking like a kid, what to teach, and passive vs. active learning.

  5. 05

    Gamification

    Motivation, components, and best practices, built into the experience from day one.

  6. 06

    Safety Measures

    Store requirements, advertising, parental gates, and social features.

  7. 07

    Interaction Design

    Cognitive development, age-appropriate interactions, navigation for non-readers, feedback, and ethical screen time.

  8. 08

    UI Design

    Color, icons, typography, buttons, character design, and age-appropriate styling.

  9. 09

    User Testing with Kids

    Recruiting, environments, prototypes, and asking questions children can answer.

  10. 10

    Market Your Product

    Business models, certifications, teachers as ambassadors, and finding users.

  11. 11

    Beyond the Screen

    Augmented reality and the meeting of physical and digital toys.

  12. 12

    Conclusion

    Final considerations on designing for children.

Who it’s for

For everyone who makes digital products for children.

  • Designers

    Hundreds of practical guidelines for interaction and UI design, from touch targets to typography.

  • UX researchers

    How to recruit, run, and interpret user tests with children.

  • Product managers

    Market context, business models, and the trade-offs behind kids’ products.

  • Founders and CEOs

    Where the opportunities are, and what it takes to earn the trust of parents and teachers.

  • Educators

    How learning goals become digital experiences, and how teachers drive adoption.

  • Developers

    Platform choices, store requirements, and safety rules to plan for early.

pages
271
pages
chapters
12
chapters
expert interviews
10
expert interviews

Industry insight

Ten conversations with people who build for kids.

Interviews from Toca Boca, StoryBots, PBS Kids, Colto, GoNoodle, and Kinzoo, placed alongside the chapters they speak to.

  • Björn Jeffery

    Cofounder, Toca Boca

    Ch. 01

  • Gregg Spiridellis

    Cofounder, StoryBots

    Ch. 02

  • Scott Emmons

    Writer, Ask the StoryBots

    Ch. 03

  • Dr. Nina Neulight

    Educator and learning designer

    Ch. 04

  • Sean Herman

    Founder and CEO, Kinzoo

    Ch. 07

  • Chris Bishop

    Former creative director, PBS Kids

    Ch. 08

  • Chris O’Hara

    Animator and character designer

    Ch. 08

  • Martina Dell’Acqua

    Head of Product, Colto

    Ch. 09

  • Catriona Wallis

    Founder and CEO, Colto

    Ch. 10

  • Raffi Frensley

    Marketing Director, GoNoodle

    Ch. 10

About the author

Rubens Cantuni

Rubens Cantuni is a product designer who has worked on several award-winning digital products for children, across almost 20 years in the industry.

At JibJab in Los Angeles, he designed StoryBots educational products for K-12 kids, recognized with an Emmy for Outstanding Interactive, a Webby, and Parents’ and Teachers’ Choice Awards. He also did the character design for a kids’ TV show on CBeebies (BBC), and went on to judge the Interactive Media categories of the Children & Family Emmys. He has also designed and led teams at Huawei, MetaLab, Metafy, and Synthesia, and is currently at Spotify. He lives near Milan, Italy.

  • Emmy Award, Outstanding Interactive
  • Webby Honoree
  • Parents’ Choice Award
  • Teachers’ Choice Award
  • Judge, Children & Family Emmys

Get the book

Design for kids, with confidence.

Publisher
Apress, 2020
Length
271 pages
ISBN paperback
978-1-4842-6289-4
ISBN eBook
978-1-4842-6287-0

THE book for learning experience designers creating digital products

“This is a no-nonsense helpful book for designers of children’s digital products, I highly recommend it to the LXD community.”

soniastic, December 2021